Unity are great. It must be said! So I’ve been quite pessimistic of Unity’s communication with us over the past month.
And that’s sucked for all parties.
Nobody likes bad press and nobody likes to deliver it (me). It’s not like my digital footprint is big enough to actually make a difference in the marketability of Unity - but they’ve been pretty bad in returning our tickets for support.
So I wrote some bad things on Twitter and via email, and it obviously ruffled some feathers. And I thought Unity Ads were a lost cause.
Until today. We finally had a great chance to meet the Unity Ad team in Singapore and they were mighty professional.
From discussing ad implementation, to life goals (yes), to the big potential of JellyChip, it was a standout conversation with some very bright minds.
Finally we have some key answers for implementing their ads that were missing before - and pretty hard to find online.
We needed these answers because reward videos are the backbone of our company. Unlike other games - if we can’t afford the points users earn by watching the reward video, and make money from reward videos (at scale), we can’t afford to pay for our charity gifts. And that’s a pretty simple equation. So that means these implementation is essential.
Chartboost and AdColony haven’t been great - so the buck falls on Unity.
We had a great meeting and discussed a number of key elements that give JellyChip some comfort and that’s good news for us.
We look forward to implementing Unity Ads into the meteor in next week’s update! Fingers crossed we can earn the revenue benchmarks we need to pay for our free charity!