For all its mistakes and imperfections, JellyChip is turning into a pretty awesome social network. We’ve had some mistakes along the way and JellyChip is certainly imperfect, but I am always of the strong belief that if you keep fixing something (and adding the right features) it will eventually gain in popularity. And that’s the case with our JellyChip.
The only problem has been documenting that journey so you can all see our progress, and this is something I am set on working on now. We have been developing JellyChip for 18 months now and I only wish you could see the progress we’ve made internally since then. We’ve gone from average ideas to amazing ideas, and they are now in practice. There’s still such a long way to go but it’s one step at a time and we need to all keep that momentum.
My focus this week has been on primarily backend development and preparing for future releases. This means there has not been a lot to publicly show for the progress we have been making but it’s very good.
This week we’ve been actively developing a filtering tool for our “Public Surveys” by category so that users can view either “Business”, “Lifestyle” or “Entertainment” surveys when they are available. This is certainly helpful given our growing database of surveys right now and the increasing need to be able to “sort” them. We are currently testing this feature and Public Surveys will be updated sometime next week.
We have also been updating the Store with 3 new gifts which will hit next week. We’ve also been cleaning up our Store for the quicker loading of gifts when they are available to publish, and some improvements on sharing a purchased gift to Facebook, Twitter and email. Clean code is good code.
Next we’ve been testing our code for the push notifications API that we’ve been developing for our recently announced apps. Obviously a really crucial feature of both our iOS and Android platform (to keep users in the loop on JC), we’ve now created the backend API and it works well. It’s in for some serious QA now!
We have also been fixing up trivia for JellyChip – including a fix for a multiple choice problem we encountered, and running tests on trivia being received and answered by users. This has taken a little longer than expected primarily due to the fact all users will be “subscribing” to trivia from the feature’s launch; trivia will be available to everyone and that means we have to ensure it works, and that our systems can take the load. Trivia is almost ready for action and will be available when it’s properly tested.
Finally, we have been working hard on refactoring our events system so that things load faster and smoother. This is a mammoth task and has taken some considerable time – we’re about 30% complete here. Once done, Chip Feeds should load a lot faster and notifications appear quicker.
We have also been working hard on gift leveling, and my focus this weekend has been dedicated to testing this feature. I’ll explain this in a subsequent post but as you can see we’re steamrolling ahead with JellyChip development. Never stop, never stop, never stop.