Since we've updated our website and it now looks pretty stunning, we've also removed some of the bloatware text that described what JellyChip is.
So I thought I'd give a brief rundown of what JellyChip is and why we're doing this! This will also serve as a reference point for new users that really want to get into the fine details of how we came to be - and how we're going to conquer the world together.
JellyChip is an app about earning points to buy charity gifts - for free. When users buy charity gifts in the app, we pay for them in real life. We currently donate to 12 charities! Our app launched in April 2017 and we've gained 168,495 users in that period. It's not a bad start.
Like every true superhero tale, JellyChip struggled from the ashes to rise to power! (we're not quite there yet)
JellyChip is developed by me (James Downing) and it's been under development since about May 2014.
I started JellyChip after creating Pocket Rice and realising that something as simple as an app can be life-changing too - and we can make a global phenomenon out of it. As with all great projects, we needed an epic team to do the job so the hiring began... I quit my job as a consultant to focus on the app development and we hired a team to start building JellyChip.
We had a few key ideas about JellyChip, but the only true design decision was to keep the app fun and accessible. There was no design doc but there were two lists; one for bugs and one for features we wanted to add.
So we've been creating JellyChip ever since. We have several conditions for working at JellyChip but one of them is to use JellyChip a lot. We've all made our fair share of charity donations to School Rides, Neutered Dogs, and Clean Water, but we've also made sure to fix issues that aren't right or change how features work if something doesn't ever feel proper to us. We've probably removed as many features as we've added.
I believe that we can combine enough fun, accessibility and charity for this app to be a huge success in changing the planet in an innovative way. Only time will tell if that is a correct assumption.
At JellyChip we strongly believe that all good apps have an impact, whether it is an epic game, a moving story, connecting with a friend, or something bigger. Also, all good apps make an impact regardless of if they are pre-determined or emergent.
We've made JellyChip into a social charity experience. This means we've now built a number of features that require huge server and backend management. We will have to continue to innovate on our social features to keep users engaged - and also allow them to tell their own stories in making a difference on JellyChip.
We plan on developing JellyChip until it's a finished, complete, app with a large number of social features and many charities, some heavily gamified technology and perhaps the ability for custom, user-created, gifts.
For as long as people enjoy and download the app, we will develop updates after the app is done.
Once the user population starts growing and a minimum time has passed, we will then consider growing the JellyChip organisation much bigger. This will also include the JellyChip Foundation. I'm not very happy with large team sizes because productivity decreases as teams grow bigger, so I might just sell JellyChip to a large company one day who can scale us much larger.